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I will also note that there are 2 feats – one a class feat, the other a general feat; as well as another interesting item that can only be gained from playing/running this module.PATHFINDER ADVENTURES
Pathfinder Adventure: The Fall of Plaguestone can be played to gain specific benefits for the Pathfinder Society Organized Play campaign.
Key Differences from Scenarios
Pathfinder Adventures are generally larger with longer play times than scenarios and may take multiple sessions to complete. They do not contain specific faction-related elements, nor are they tiered for play by characters over a wide range of levels. Thematically, most modules do not assume the characters are Pathfinders. These adventures are therefor offered outside of the standard organized play environment and can be played with characters who do not conform to organized play requirements.
Modules can be of varying lengths, and each offer XP and other awards appropriate to their length and playtime. PCs can apply the Chronicle gained for playing Pathfinder Adventure: Fall of Plaguestone (included later in this document) to any of their legal organized play characters, granting that character 1 level’s worth of experience (12 XP), 12 Fame, 30 Treasure Bundles appropriate to a character of that level (applied in batches of 10 Treasure Bundles at each 4 XP interval), and 12 Reputation that can be assigned to any faction for which the character has the Faction Champion boon.
Chronicle sheets for adventures will occasionally include a section for “Keepsakes”. It is generally assumed that a character will only acquire one keepsake per adventure; once a player has applied this Chronicle to a character and purchased a keepsake from the list, they must cross the remaining items in that list off of their Chronicle sheet. This allows them to repurchase the chosen keepsake or even share access to it with other characters using inheritor boons or other options that allow a player to share boons between characters, but all other items cease to be available (though they may be available for acquisition later through the Achievement Point system.)
Players who complete this adventure, and GMs who run the adventure, gain the Chronicle sheet included with this document which they can apply to any of their Pathfinder Society organized play characters. Players must decide which character to apply credit to when they receive the Chronicle sheet and the GM signs it. Each Chronicle sheet gives 12 XP and access to some or all of the player options (such as items, feats, or spells) contained within the module.
Players earn access to the items and options listed on the Chronicle sheets through their actions during the adventure. If the PCs do not discover an item or fulfill the conditions described in the module to gain access to an option, cross that option off of each player’s Chronicle sheet. If a single PC gains access to an option presented on the Chronicle sheet that can only be obtained by one member of the party (such as the fire leopard in Fall of Plaguestone) they have earned that option on the Chronicle sheet for all members of the group.
Characters with one of these backgrounds unlocks additional side quests during the module.Lesser Scion
You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month.
Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.
You are trained in the Diplomacy skill and the Heraldry Lore skill. You gain the Hobnobber skill feat.
Lost and Alone
You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.
Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.
You are trained in the Intimidate skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.
You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deity’s teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen.
Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.
You are trained in the Diplomacy and Scribing Lore skills. You gain the Group Impression skill feat.
The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.
Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.
You are trained in the Survival skill and the Hunting Lore skill. You gain the Forager skill feat.
You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargith’s company in Elidir. You don’t know anyone from the company just yet, but most of its members seem to be honest merchants and traders.
Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.
You are trained in the Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.
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