Enchanted Realms PFS/SFS GM call, Aug 2019

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Sir.Gryphon

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Enchanted Realms

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Enchanted Realms

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Sir.Gryphon
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Enchanted Realms PFS/SFS GM call, Aug 2019

Post by Sir.Gryphon » Sun Jul 28, 2019 1:53 pm

Hail and Well Met Pathfinders!

It is an exciting time for our Rocky Mountain Pathfinders! The final season of 1st edition Pathfinder is wrapping up, 2nd edition Pathfinder is soon to be released to the wild ravenous hands of gamers world wide, and Starfinder is starting their 2nd season! As soon as the Paizo website is up I **may** change the schedule if there are any requests.

As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!

I have maps for the games with a (*)

Just as a reminder:
  • Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
  • We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
  • Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
  • Sign up as soon as possible, you can always cancel if you need to
  • Please do not hot-swap tables!
  • Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
  • GMs: if you need to cancel, let me know ASAP so I can find a replacement!
  • If you want a game scheduled, please ask!
Explore, Cooperate, and Report!
7 Aug 2019
03-26 Portal of the Sacred Rune Tier 7-11 GM: Brian
The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.

04-21 Way of the Kirin Tier 3-7 GM: ?
On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society's place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society's hopes of cementing their place in the Dragon Empires could be dashed forever.

00-04 The Frozen Fingers of Midnight Tier 1-5 GM: ?
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Player 1: Bill

Module The Emerald Spire Superdungeon Level 05: The Drowned Level (Slow) Tier 3-5 GM: John
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

07-98 * Serpents' Ire Tier 8 pergens GM: Randy
A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.
Player 1: Mark

8 Aug 2019
SFS 02-01 Pact World Warriors Tier 1-4 GM: O.J.
Recovering from its recent trials in the Scoured Stars, the Starfinder Society finds itself the target of a vicious media smear campaign. To combat this unexpected threat, the Society sends a group of agents to build up some standing in the Pact Worlds by taking part in a series of televised events orchestrated by the undead media mogul, Zo!. What these heroic agents don't know, is that their competition is willing to do whatever it takes to stop them from restoring the Society's tattered image.
Content in Pact World Warriors begins the Year of a Thousand Bites storyline.
Player 1: Brian

14 Aug 2019
Pathfinder (Second Edition) Character building GM: Richard (before 6pm)

06-23 The Darkest Abduction Tier 7-11 GM: Brian
The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society’s reputation in Ustalav, Venture-Captain Basia Kalistoff has offered her lodge’s services in putting an end to this crime wave. But in a city where countless terrors haunt its underworld and institutions, can the PCs unveil the true culprit without unleashing an even darker fate on Karcau?
Content in “The Darkest Abduction” contributes to the ongoing storyline of the Scarab Sages and Sovereign Court factions.

03-10 The Immortal Conundrum Tier 5-9 GM: O.J.
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

01-51 City of Strangers Pt.1: The Shadow Gambit Tier 1-7 GM: ?
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder.

05-06 You Have What You Hold Tier 3-7 GM: ?
As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north.

Module The Emerald Spire Superdungeon Level 06: The Clockwork Maze Tier 4-6 GM: John
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

15 Aug 2019
SFS 01-19 To Conquer the Dragon Tier 5-8 GM: ?
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Player 1: Brian
Player 2: O.J.

21 Aug 2019
02-20 Wrath of the Accursed Tier 7-11 GM: ?
When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.

06-17 Fires of Karamoss Tier 5-9 GM: ?
A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society’s interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss’s powerful forges. Can the PCs salvage the fortress’s treasure while also preventing a catastrophe that could crush Absalom?

05-22 Scars of the Third Crusade Tier 1-5 GM: ?
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.
Player 1: Bill

08-19 * Treacherous Waves Tier 3-7 GM: O.J.
The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.

Module The Emerald Spire Superdungeon Level 07: Shrine of the Awakener Tier 5-7 GM: John
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Special Ruins of Bonekeep Level 1: The Silent Grave Tier 3-7 GM: Randy
An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

Pathfinder (Second Edition) Society Scenario #1-01: The Absalom Initiation GM: Richard

22 Aug 2019
SFS AP-13 Fire Starters (Dawn of Flame 1 of 6) Tier 1 GM: James
https://youtu.be/6KoXzH8Xj9w
It Takes One Spark
A magical portal to the Plane of Fire disappears into the sun just after something exits it for the first time in recorded history. An overwhelming telepathic burst from within the star quickly follows, and a scientist recruits the heroes to help her find out what’s going on. The mission takes the heroes to a lashunta enclave called Asanatown in the Burning Archipelago, a bubble-city in the sun’s atmosphere, to meet with another scientist who can help. Before that meeting can happen, however, the psychic disturbance leads radicals among the telepathically sensitive lashuntas to take matters into their own hands, closing Asanatown off from the rest of the sun-based city. Trapped, the heroes must rescue their contact and return power to the proper authorities to escape!
Player 1: Joan
Player 2: Callie
Player 3: Roy
Player 4: Brian
Player 5: O.J.
Player 6: Elizabeth
Player 7: Jacob

28 Aug 2019
38 Pathfinder Adventure Path #38: Serpent's Skull 2 of 6 Racing to Ruin Tier 4-6 GM: Bill
The heroes strike off into the jungle in a desperate race to reach a lost city before their competitors, but will they survive to claim its treasures? Also includes an overview of the port city of Eleder and the faith of Gozreh, god of nature and the sea, as well as an encounter with some familiar slavers in the Pathfinder's Journal.

02-10 Fury of the Fiend Tier 7-11 GM: ?
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
Player 1: O.J.

01-52 City of Strangers Pt.2: The Twofold Demise Tier 1-7 GM: ?
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.

01-31 Sniper in the Deep Tier 5-9 GM: ?
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.

07-02 Six Seconds to Midnight Tier 3-7 GM: Mark
A strange confluence of circumstances leaves the researchers of Uringen understaffed and in need of able-bodied assistants. Conveniently, recent Pathfinder Society experiments call for a rare reagent found only in that area, and the two organizations have negotiated a mutually beneficial deal. Can the PCs reach the secluded settlement in time to witness this extraordinary event—and handle the phenomenon’s aftermath?
Player 1: Brian

Module The Emerald Spire Superdungeon Level 08: The Circle of Vissk-Thar Tier 6-8 GM: John
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

29 Aug 2019
SFS 01-05 Custom maps printed The First Mandate Tier 1-4 GM: ?
With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society's next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society's survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society's public event doesn't end in disaster!
Content in The First Mandate also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing Year of Scoured Stars storyline
Last edited by Sir.Gryphon on Thu Aug 08, 2019 7:37 pm, edited 5 times in total.
Pathfinder #47387
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Re: Enchanted Realms PFS/SFS GM call, Aug 2019

Post by Hakken » Sun Jul 28, 2019 6:40 pm

I can GM 3-26 and 6-23 for pathfinder
would like to play 7-02 and 8-19 for pathfinder
would like to play sfs AP, SFS 2-01 and SFS 1-19

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Re: Enchanted Realms PFS/SFS GM call, Aug 2019

Post by pdeltoid » Sun Jul 28, 2019 8:41 pm

I'd like to play 07-98 Serpents' Ire Tier 8 pergens on 7 AUG

and I'd volunteer to run 07-02 Six Seconds to Midnight Tier 3-7 on 28 AUG.

I won't be here the other 2 weeks.

Thanks!

Mark H.

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lochinvar_1971
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Re: Enchanted Realms PFS/SFS GM call, Aug 2019

Post by lochinvar_1971 » Mon Jul 29, 2019 7:06 am

Could we add

Pathfinder Society Scenario #1-01: The Absalom Initiation on Aug 21? I would like to run it.

I can also ruin
06-23 The Darkest Abduction Tier 7-11 GM: ?
--Richard
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Enchanted Realms - Colorado Springs

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lochinvar_1971
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Re: Enchanted Realms PFS/SFS GM call, Aug 2019

Post by lochinvar_1971 » Wed Jul 31, 2019 4:24 pm

I can also do a Pathfinder 2nd Edition character building demo on either the 21st before the game or on the 14th at 5:00
--Richard
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Enchanted Realms - Colorado Springs

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aidanixi
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Re: Enchanted Realms PFS/SFS GM call, Aug 2019

Post by aidanixi » Thu Aug 01, 2019 4:01 pm

So... No Eyes of the Ten or Superdungeon this month?

:(
Nadia
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Sir.Gryphon
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Re: Enchanted Realms PFS/SFS GM call, Aug 2019

Post by Sir.Gryphon » Thu Aug 01, 2019 4:46 pm

aidanixi wrote: Thu Aug 01, 2019 4:01 pm So... No Eyes of the Ten or Superdungeon this month?

:(
Nadia
Sorry but no. I have a few too many irons in the fire this month and I could not deconflict the schedule.
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Re: Enchanted Realms PFS/SFS GM call, Aug 2019

Post by WhiteMane » Tue Aug 06, 2019 11:42 pm

GM
SFS 2-01 Pact World Warriors 8 Aug
PFS 3-10 Immortal Conundrum 14 Aug
PFS 8-19 Treacherous Waves 21 Aug

Play
SFS 1-19 To Conquer the Dragon 15 Aug
SFS AP Fire Starters 22 Aug
PFS 2-10 Fury of the Fiend 28 Aug
Last edited by WhiteMane on Tue Aug 06, 2019 11:43 pm, edited 1 time in total.
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
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Demons run when a good man goes to war...

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