Hail and Well Met Pathfinders!
Pathfinder Second Edition, Starfinder Second Season... September is a time of seconds I guess! Sorry, bad pun. Please give me a second chance!
Anyway, school is back in full swing and we may see a slight change in our attendance because of it so be aware and please post your requests to GM or play as soon as possible so I can better plan for our new attendance levels. This month there is plenty of new items, new adventures, and new foes to encounter along with many returning favorites. I will continue to schedule first edition (classic) PFS as well as our SFS Thursdays and I will introduce more second edition (PFS2E) games as demand and GM's are available.
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
Explore, Cooperate, and Report!
4 Sep 2019
Module The Emerald Spire Superdungeon Level 12: The Automaton Forge (Slow) Tier 9-11 GM: Bill (Pending confirmation from GM and players)
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Player 1: Randy
Player 2: Hetti
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse
06-23 The Darkest Abduction Tier 7-11 GM: James?
The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society’s reputation in Ustalav, Venture-Captain Basia Kalistoff has offered her lodge’s services in putting an end to this crime wave. But in a city where countless terrors haunt its underworld and institutions, can the PCs unveil the true culprit without unleashing an even darker fate on Karcau?
Content in “The Darkest Abduction” contributes to the ongoing storyline of the Scarab Sages and Sovereign Court factions.
Player 1: Erin
Player 2: OJ
01-39 Citadel of Flame Tier 1-5 GM: Mark H.
Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.
Player 1: Mychelle
05-24 Assault on the Wound Tier 3-7 GM: ?
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society’s forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?
Player 1: Mandy
PF2E 01-02 The Mosquito Witch Tier 1-4 GM: Richard
Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch's next victim?
Player 1: Josh
Player 2: Tyler
Player 3: James (Or maybe GM 6-23?)
Player 4: LaShawn
Player 5: Ella
Player 6: Sarah
Player 7?: Charity