Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 1)!

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Sir.Gryphon

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Enchanted Realms

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Sir.Gryphon
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Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 1)!

Post by Sir.Gryphon » Thu Sep 26, 2019 9:03 pm

Hail and Well Met Pathfinders!

October, a time for goblins, ghouls, witches, and of course, ADVENTURE!!

This month we have every type of shadowy haunt, fearsome foe, and of course, GLORIOUS GOBLINS!! That's right. Those loveable and unforgettable GOBLINS are taking over each week in October.

As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!

I have maps for the games with a (*)

Just as a reminder:
  • Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
  • We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
  • Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
  • Sign up as soon as possible, you can always cancel if you need to
  • Please do not hot-swap tables!
  • Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
  • GMs: if you need to cancel, let me know ASAP so I can find a replacement!
  • If you want a game scheduled, please ask!
Explore, Cooperate, and Report!
2 Oct 2019
Module We B4 Goblins! Tier 1 (pregens) GM: ?
As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!
But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
Standby: Megan

02-15 Shades of Ice Pt.1: Written in Blood Tier 1-5 GM: ?
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Player 1: Megan

PF2E 01-03 Escaping the Grave Tier 1-4 GM: Richard
The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.
Scenario Tags: Faction (Envoys' Alliance)

Module The Emerald Spire Superdungeon Level 12: The Automaton Forge (Slow) Tier 9-11 GM: Bill (Pending confirmation from GM and players)
Player 1: Randy
Player 2: Hetti
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse

3 Oct 2019
SFS 02-05 Meeting of Queens Tier 1-4 GM: Jim
The ant-like formians of Castrovel’s colonies are a reclusive species who've only recently made peace with their enemies, the lashuntas. As part of the ongoing peace, the formians have admitted a small number of outsiders to participate in a reenactment of a famous moment in formian history. The PCs are among these privileged few participants, but they soon realize that there are other forces that want the reenactment to fail, tearing apart the peaceful coexistence of formians and lashuntas with it. It's up to the PCs to ensure these shadowy trespassers don't succeed!
Scenario Tags: Starship


9 Oct 2019
PF2E 01-04 Bandits of Immenwood Tier 1-4 GM: ?
The Pathfinders are sent forth to aid their own! A Pathfinder mission returning from a long sea voyage ran aground on the Isle of Kortos and were forced to leave behind many of their discoveries so they could press on to Absalom and receive much-needed medical care. The PCs are sent to the site of the wreck to retrieve the relics and charts their peers were forced to leave but the relics have drawn the attention of some of the Immenwood's most volatile inhabitants. Will the PCs be able to return the documents and relics to Zarta Dralneen, the Grand Lodge's Chief Archivist? Or will they fall prey to the unusual bandits dwelling within the coastal reaches of one of Kortos's most infamous forests?
Scenario Tags: Faction (Grand Archive)
Player 1: Richard

02-22 Eyes of the Ten - Part IV: Nothing Ventured, Nothing Gained Tier 12 GM: Randy
Player 1: O.J. (Fine Flynn)
Player 2: James
Player 3: Nadia
Player 4: Jesse

03-23 The Goblinblood Dead Tier 1-5 GM: ?
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.

09-11 The Jarlsblood Witch Saga Tier 5-9 GM: ?
The Lands of the Linnorm Kings derive its name from its leaders, each of who can rule after slaying one of the massive, draconic linnorms that inhabit the region. Centuries ago, when a warrior set out to slay a dragon of her own and carve out a kingdom, she returned not with a linnorm's head but that of the local linnorm king. The lone witness insisted she had used ice magic and Irriseni witchcraft to kill the king, an accusation that led to the warrior's execution. It's said that even today, the so-called Jarlsblood Witch prowls the land and snatches up lone travelers.
Not all believe these tales, most notably the warrior's descendants. One serves as a member of Taldor's Ulfen Guard and has contacted the Society to make a deal: exonerate his defamed ancestor in exchange for intelligence that could shape Taldor's future and avert a disaster. It's up to the PCs to embark into the frozen Lands of the Linnorm Kings to solve an ancient murder mystery, though there's far more at stake than honor.

Module We Be Goblins! Tier 1 (pregens) GM: ?
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....


10 Oct 2019
SFS 02-07 Four for the First Tier 1-4 GM: O.J.
In the aftermath of the Scoured Stars incident, the Starfinder Society has come together like never before. From the Society's ranks, a new First Seeker must be chosen, and several prominent Starfinders have already begun amassing allies. The PCs get introduced to several of the frontrunners to replace the current First Seeker and get a chance to learn what each of them represents for the Society's future.
Four for the First is a stand-alone scenario, but will be part of a global vote to determine the new First Seeker for the Starfinder Society. Players are encouraged to play this scenario and vote on their preferred First Seeker, with more information on the voting coming alongside the release of this adventure.
Scenario Tags: Faction (Second Seekers [Luwazi Elsebo]), Repeatable


16 Oct 2019
PF2E 01-05 Trailblazers’ Bounty Tier 1-4 GM: ?
The powerful nation of Cheliax has posted a public bounty that would richly reward the first team of explorers to chart a viable route across the Menador Mountains, linking the nations of Isger and Molthune (all to bypass the economic powerhouse of Druma, which has recently imposed higher taxes on key goods crossing its borders). Yet the Menador Mountains are an imposing obstacle, replete with steep slopes, snowy peaks, and territorial orcs. Even so, there are no finer explorers than the Pathfinders, and the Society has dispatched a team to collect the prize. Are the PCs ready to not only explore the foreboding mountains but also to compete with the rival teams and local inhabitants?
Scenario Tags: Faction (Horizon Hunters)


Module We Be Goblins Too! Tier 3 (pregens) GM: ?
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

00-28 Lyrics of Extinction Tier 7-11 GM: ?
The fabled ruined city of Dokeran, deep inside the heart of the Mwangi Expanse, has been found and it's your job as a Pathfinder to explore it and discover how it fell. After fighting through fiends, enslaved warriors, and the damned spirits of Dokeran's dead, you find that the ruined city has a dark secret—one you might not survive.
Player 1: O.J.

04-01 Rise of the Goblin Guild Tier 1-5 GM: ?
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

02-17 Shades of Ice Pt.2: Exiles of Winter Tier 1-5 GM: ?
Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread?


17 Oct 2019
SFS 02-06 The Stumbling Society, Part 1: Sangoro's Lament Tier 5-8 GM: ?
The Exo-Guardians faction once maintained an impressive fortress known as Sangoro's Bulwark. Years ago, mysterious forces assaulted the bulwark, and the location was thought forever lost—until now. The Starfinder Society selects the PCs to launch an initial foray back to the area around Sangoro's Bulwark, in hopes of retrieving a cache of deadly weapons the Exo-Guardians had guarded before the fortress fell. Can the PCs discover the lost weapons before they fall into the wrong hands?
Scenario Tags: Faction (Exo-Guardians)
Player 1: O.J.
Last edited by Sir.Gryphon on Fri Oct 11, 2019 4:33 pm, edited 5 times in total.
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jahenders
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Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 1)!

Post by jahenders » Thu Sep 26, 2019 10:56 pm

Please sign me up to GM SFS 02-05 Meeting of Queens on 3 Oct.

Jim H

meganspond
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Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 1)!

Post by meganspond » Fri Sep 27, 2019 7:00 am

Please sign me up for the Oct 2 game 2-15. If it doesn't go off I'd like to be a goblin.
Megan

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lochinvar_1971
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Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 1)!

Post by lochinvar_1971 » Sun Sep 29, 2019 1:37 pm

I would like to run
PF2E 01-03 Escaping the Grave Tier 1-4 GM: ?

I would like to play
PF2E 01-04 Bandits of Immenwood Tier 1-4 GM: ?

and if you could con you please move
PF2E 01-05 Trailblazers’ Bounty Tier 1-4 GM: ? to the previous week to either the 16 or the 30 I would appreciate it I would like to play it.
Last edited by lochinvar_1971 on Sun Sep 29, 2019 4:32 pm, edited 2 times in total.
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Enchanted Realms - Colorado Springs

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WhiteMane
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Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 1)!

Post by WhiteMane » Fri Oct 04, 2019 7:08 pm

I will volunteer to GM:
SFS 02-07 Four for the First on Oct 10

I would like to play:
00-28 Lyrics of Extinction on Oct 16
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
whitemane_1@yahoo.com
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Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 1)!

Post by pdeltoid » Thu Oct 10, 2019 4:31 pm

I'll volunteer to run 00-28 Lyrics of Extinction Tier 7-11 on 16 OCT.

Mark

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