Enchanted Realms PFS GM Call, June 2018

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Sir.Gryphon
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Enchanted Realms PFS GM Call, June 2018

Post by Sir.Gryphon » Sat Jun 02, 2018 2:30 pm

[shadow=yellow,left]Hail and Well Met Pathfinders![/shadow]

Summer time. School is out, the sun is out, but you know what is in? Pathfinder Society events at Enchanted Realms!

This month we celebrate Free RPG day 2018. An annual celebration of RPG gaming and an opportunity to bring the hobby we enjoy to the masses.

Just as a reminder:
  • Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
  • Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
  • Sign up as soon as possible, you can always cancel if you need to
  • Please do not hot-swap tables!
  • Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
  • GMs: if you need to cancel, let me know ASAP so I can find a replacement!
  • If you want a game scheduled, please ask!
Explore, Cooperate, and Report!
6 June 2018
01-32 Drow of the Darklands Pyramid Tier: 7-11 GM: Randy
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.
Player 1: James
Player 2: Richard

04-05 The Sanos Abduction Tier: 3-7 GM: RC
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget-presuming they survive.

07-13 Captive in Crystal Tier: 5-9 GM: Bill
Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr-and bring back whatever remains.
Player 1: Jim K

SFS 01-12 Ashes of Discovery Tier: 1-4 GM: Jim H
When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures-this mission is about everything the Starfinder Society embodies.

Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.
Player 1: Jonathan


13 June 2018
00-23 Tide of Morning Tier: 1-5 GM: Jesse
Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

02-16 The Flesh Collector Tier: 7-11 GM: Jim K
A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex. Arriving at the Monastery of the Unremitting Tide, the PCs face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing them the stolen manuscript, could cost them their very lives.
Player 1: James
Player 2: O.J.

03-25 Storming the Diamond Gate Tier: 3-7 GM: Mark
Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.
Player 1: Bill
Player 2: Richard

SFS 01-09 Live Exploration Extreme! Tier: 1-4 GM: Jonathan
Although the Society was unaware of what existed within the false moon Salvation's End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society's ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already be a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew-not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation's End while upholding the Society's publicity deal (perhaps becoming celebrities in the process)?

Content in Live Exploration Extreme! is a continuation of the Starfinder Society special, Starfinder Society #1-00: Claim to Salvation.

20 Jun 2018
01-49 Among the Dead Tier: 1-7 GM: Jonathan
Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge. Can you face the servants of Golarion's god of accidents unharmed or will you find yourself among Zyphus's cursed souls?
Player 1: James
Player 2: Jesse

Adventure Path #38: Souls for Smuggler's Shiv (Serpent's Skull 2 of 6) GM: Bill
Only the Strong Survive
A deadly storm shipwrecks the passengers and crew of the Jenivere upon infamous Smuggler's Shiv, an island off the coast of the jungle realm of Sargava. If they're to have any hope of escaping the notorious pirates' graveyard, the survivors will need to band together to outwit the isle's strange beasts and legendary menaces. But can the PCs unite the swift-to-squabble castaways, especially when several seem to have mysterious goals of their own? And does Smuggler's Shiv hide secrets even deadlier than its desperate denizens?
Player 1: Sean: K'Vairn Cadwhistle, Flamboyant Bard Arrowsong Minstrel
Player 2: Hillary: Nyx of the Duskstalker Clan, Rogue Gambler
Player 3: Micheal: Nirialu the Gathlain Witch Doctor
Player 4: Richard: Chamukai, a follower of Irori and enlightened wanderer
Player 5: Randy: Akshetsi, Nagaji Bloodrager with Draconic Bloodline
Player 6: Erin:

SFS 01-xx Pathfinders in SPACE!!! Tier: 1-4 GM: Mitchell
What do you do as a publisher when you have a new fantasy game concept that is not quite ready for prime time? You rebrand it with a science fiction theme and issue it as a grand playtest experiment. Mistakes? Look at the forums for answers! Typos? That's the name of a new race/planet/monster! Wrong page numbers? Blame the editors! No SRD after releasing the game almost a year ago? We're working on it! Welcome to Pathfinder in SPACE, aka, Starfinder (because we couldn't just use the same name... that is confusing).

03-02 Sewer Dragons of Absalom Tier: 3-7 Jim K
Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.


27 June 2018
03-03 The Ghenett Manor Gauntlet Tier: 5-9 GM: Richard
When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize-assuming it's there at all.
Player 1: O.J.

02-13 Murder on the Throaty Mermaid Tier: 1-5 GM: Hillary
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
Player 1: Bill

04-12 The Refuge of Time Tier: 7-11 GM: Jim K
In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
Player 1: Jesse
Player 2: Nadia
Player 3: Brandon
Player 4: Erik

06-09 By Way of Bloodcove Tier: 3-7 GM: James
For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove-all without being caught by Aspis agents.
Player 1: Mark
Player 2: Randy
Last edited by Sir.Gryphon on Fri Jun 08, 2018 7:45 am, edited 1 time in total.
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Re: Enchanted Realms PFS GM Call, June 2018

Post by MoffRimmer » Sat Jun 02, 2018 4:14 pm

Please sign me (Bill) up to run --
Captive in Crystal on the 6th
We Be 5uper Goblins on the 16th (the "noonish" session).

Please sign up Jonathan to run --
Live Exploration Extreme on the 13th
Among the Dead on the 20th

Please sign up Jonathan to play --
Ashes of Discovery on the 6th

Thank you.

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Re: Enchanted Realms PFS GM Call, June 2018

Post by greyblade23 » Sat Jun 02, 2018 6:04 pm

Please sign me up to GM:
6/13 The Flesh Collector
6/27 The Refuge of Time

I'd like to play:
6/6 Captive in Crystal
6/16 Both games (I'm flexible about which I play first)
6/20 Murder on the Throaty Mermaid

Thanks,
Jim K
Last edited by greyblade23 on Sat Jun 02, 2018 6:06 pm, edited 1 time in total.

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Re: Enchanted Realms PFS GM Call, June 2018

Post by Pippin » Sat Jun 02, 2018 8:53 pm

I'm actually heading out of tow earlier in the day on the 27th. Would it be possible to do the adventure path on a different day? If not, no worries, K'Vairn can just be NPC'd along or will randomly be missing in action that week (with rumors swirling that he is "visiting" with the dryad).
Sean

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Re: Enchanted Realms PFS GM Call, June 2018

Post by jbane » Sat Jun 02, 2018 9:42 pm

I would like to sign up to run to following scenarios please.

1. Starfinder: Skittershot on 6/16 at 3:30pm
2. 06-09 By Way of Bloodcove Tier 3-7

I would like to play to following scenario's please.

1. 01-32 Drow of the Darklands Pyramid tier 7-11 on 6/6
2. 02-16 The Flesh Collector tier 7-11 on 6/13
3. 01-50 Fortune's Blight tier 5-9 on 6/20

Thanks;
James Bane
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Re: Enchanted Realms PFS GM Call, June 2018

Post by lochinvar_1971 » Sat Jun 02, 2018 11:14 pm

I can the
ghent manor gauntlentry
Fortunes blight

Play
Drow Pyramid
Storming the Gate

If we reschedule the AP I'll reassess
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Re: Enchanted Realms PFS GM Call, June 2018

Post by Sir.Gryphon » Sun Jun 03, 2018 10:20 am

Pippin wrote: I'm actually heading out of tow earlier in the day on the 27th. Would it be possible to do the adventure path on a different day? If not, no worries, K'Vairn can just be NPC'd along or will randomly be missing in action that week (with rumors swirling that he is "visiting" with the dryad).
Yes, I have moved that to accommodate our missing bard.

James, Richard: I know this changes the order of games for the month that you had interest in running or playing in. Do you have another choice or should I make other changes to accommodate?
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Re: Enchanted Realms PFS GM Call, June 2018

Post by Pippin » Sun Jun 03, 2018 10:50 am

Sir.Gryphon (Randy) wrote:
Pippin wrote: I'm actually heading out of tow earlier in the day on the 27th. Would it be possible to do the adventure path on a different day? If not, no worries, K'Vairn can just be NPC'd along or will randomly be missing in action that week (with rumors swirling that he is "visiting" with the dryad).
Yes, I have moved that to accommodate our missing bard.

James, Richard: I know this changes the order of games for the month that you had interest in running or playing in. Do you have another choice or should I make other changes to accommodate?
Thanks, Randy, and thanks James and Richard for being flexible!
Sean

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Re: Enchanted Realms PFS GM Call, June 2018

Post by jbane » Sun Jun 03, 2018 5:06 pm

Please put me down to play "Among the Dead" on the 20th please.
Thanks,
James Bane.
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Re: Enchanted Realms PFS GM Call, June 2018

Post by jbane » Sun Jun 03, 2018 5:08 pm

Pippin wrote:
Sir.Gryphon (Randy) wrote:
Pippin wrote: I'm actually heading out of tow earlier in the day on the 27th. Would it be possible to do the adventure path on a different day? If not, no worries, K'Vairn can just be NPC'd along or will randomly be missing in action that week (with rumors swirling that he is "visiting" with the dryad).
Yes, I have moved that to accommodate our missing bard.

James, Richard: I know this changes the order of games for the month that you had interest in running or playing in. Do you have another choice or should I make other changes to accommodate?
Thanks, Randy, and thanks James and Richard for being flexible!
You are more then welcome.
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Re: Enchanted Realms PFS GM Call, June 2018

Post by lochinvar_1971 » Sun Jun 03, 2018 11:01 pm

I'm fine with what you have down.
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Re: Enchanted Realms PFS GM Call, June 2018

Post by Fyre Vyxsin » Sun Jun 03, 2018 11:03 pm

Hey Randy, I sure can't run and play simultaneously on the 20th. Can we move Murder on the Throaty Mermaid to the 27th then? Also I do unfortunately need to back out of running on the 13. Was really looking forward to running that one, but my work schedule is being a little wonky. :-\
Hillary Slosky

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Re: Enchanted Realms PFS GM Call, June 2018

Post by Sir.Gryphon » Mon Jun 04, 2018 8:40 am

Fyre Vyxsin wrote: Hey Randy, I sure can't run and play simultaneously on the 20th. Can we move Murder on the Throaty Mermaid to the 27th then? Also I do unfortunately need to back out of running on the 13. Was really looking forward to running that one, but my work schedule is being a little wonky. :-\
I understand and I have rearranged again and removed you from GMing on the 13th. Work sucks, but that is what allows us to play in our hobbies so it is a necessary evil.

Bill: I noted that you were set to run and play the same week as well so I rearranged a little. Please let me know if that will be a problem.
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Re: Enchanted Realms PFS GM Call, June 2018

Post by Vulse » Mon Jun 04, 2018 9:09 am

GM : Tide of Morning on the 13.

Play : Among the dead on the 20th
The Refuge of Time on the 27th
Jesse Brodeur
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Re: Enchanted Realms PFS GM Call, June 2018

Post by WhiteMane » Mon Jun 04, 2018 9:28 am

Please sign me up to GM
Jun 20 2018 01-50 Fortune's Blight

I would like to play
Jun 13 2018 02-16 The Flesh Collector
Jun 27 2018 03-03 The Ghenett Manor Gauntlet
Last edited by WhiteMane on Mon Jun 04, 2018 9:31 am, edited 1 time in total.
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