Outlaws of Alkenstar - GM Mitch

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lochinvar_1971
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Outlaws of Alkenstar - GM Mitch

Post by lochinvar_1971 » Sat Nov 19, 2022 7:08 pm

A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety.

Book1: Punks in a Powderkeg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

Book2: Cradle of Quartz
Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this mutant-filled wasteland, the outlaws discover an abandoned temple of time called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle's time-warped halls: revenge.

Book3: The Smoking Gun
With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!


Wait until Erik and Mitch post their ruleset to decide which game you wish to play. Mitch will need to be the next person to post. I will delete all ather posts until he is able to provide his rulest.

This forum will be used in lieu of Session 0. The game will begin in January.

Player 1: Erik
Player 2: Jen
Player 3: James B
Player 4: OJ
Last edited by lochinvar_1971 on Fri Dec 23, 2022 9:38 am, edited 3 times in total.
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Haman
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Re: Outlaws of Alkenstar - GM Mitch

Post by Haman » Tue Nov 22, 2022 1:43 am

For Character creation, we will be using standard PFS rules, although all content that can be purchased with ACP points will be allowed for free. We will also be using the free archetype optional rule found in the core rule book.
--Mitch K
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Re: Outlaws of Alkenstar - GM Mitch

Post by Mellysande » Mon Jan 02, 2023 2:46 pm

What is everybody bringing to the table.
I made a ratfolk inventor named Gadget. Erik is still deciding but so far he has a shisk alchemist.
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Re: Outlaws of Alkenstar - GM Mitch

Post by JenHenkel » Tue Jan 17, 2023 10:28 pm

I made an Elf Alchemist:Chirurgeon. I am thinking of switching to toxicologist though.

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