Enchanted Realms - July 15, 2015
Posted: Mon Jun 29, 2015 7:59 am
04-07 Severing Ties (Tier 1-5)
The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.
GM: Richard
Player 1: Nick
Player 2: David
Player 3: Jesse
Player 4: Glen
Player 5: Calvin
Player 6:
04-15 The Cypher Mage Dilema (Tier 1-5)
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
GM: Hjal
Player 1: KatanaEdge316
Player 2: jbane
Player 3:
Player 4:
Player 5:
Player 6:
03-23 The Goblinblood Dead ***CORE*** (Tier 1-5)
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
GM: Brian
Player 1: Sean
Player 2: Zaia
Player 3: Brandon
Player 4: Randy
Player 5:
Player 6:
06-09 By Way of Bloodcove (Tier 3-7)
For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove-all without being caught by Aspis agents. Content in 'By Way of Bloodcove' also contributes directly to the ongoing storyline of the Exchange faction.
GM: Brandon
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-16 The Flesh Collector (Tier 7-11)
A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex. Arriving at the Monastery of the Unremitting Tide, the PCs face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing them the stolen manuscript, could cost them their very lives.
GM: Mark
Player 1: O.J.
Player 2: Alex
Player 3: Belinda
Player 4: Chelsea
Player 5: Jimmie
Player 6:
The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.
GM: Richard
Player 1: Nick
Player 2: David
Player 3: Jesse
Player 4: Glen
Player 5: Calvin
Player 6:
04-15 The Cypher Mage Dilema (Tier 1-5)
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
GM: Hjal
Player 1: KatanaEdge316
Player 2: jbane
Player 3:
Player 4:
Player 5:
Player 6:
03-23 The Goblinblood Dead ***CORE*** (Tier 1-5)
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
GM: Brian
Player 1: Sean
Player 2: Zaia
Player 3: Brandon
Player 4: Randy
Player 5:
Player 6:
06-09 By Way of Bloodcove (Tier 3-7)
For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove-all without being caught by Aspis agents. Content in 'By Way of Bloodcove' also contributes directly to the ongoing storyline of the Exchange faction.
GM: Brandon
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-16 The Flesh Collector (Tier 7-11)
A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex. Arriving at the Monastery of the Unremitting Tide, the PCs face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing them the stolen manuscript, could cost them their very lives.
GM: Mark
Player 1: O.J.
Player 2: Alex
Player 3: Belinda
Player 4: Chelsea
Player 5: Jimmie
Player 6: