Enchanted Realms PFS 23 Nov 2016
Posted: Thu Nov 17, 2016 10:27 am
Ah the late days of autumn, when the leaves have fallen, the air is cold, and thought turn to turkey feasts and ADVENTURE!
This week the Pathfinders will be braving a library in crisis and the dangers of dungeons close to home and in distant lands. Sign up early to get a seat and let's have fun.
06-15 The Overflow Archives Tier 1-5 GM: James
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
03-20 The Rats of Round Mountain - Part I: The Sundered Path Tier 7-11 GM: Randy
In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.
Player 1: Austin
Player 2: Nick
Player 3: David
Player 4: Hjal
Player 5:
Player 6:
08-05 Ungrounded but Unbroken Tier 1-5 three tables GM: Richard, Jesse and James
The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks.
Player 1: Micheal
Player 2: O.J.
Player 3: Mark
Player 4: Hillary
Player 5: Hjal
Player 6: Deana
Player 7: Roy
Player 8: Harlie
Player 9: Kieth
Player 10: Georgie
Player 11: Hetti
Player 12: Gavin
Player 13: Erik
Player 14: Jim
Player 15: Bill
Player 16: Johnathan
Player 17: Why not, seems popular this week
06-07 Valley of the Veiled Flame Tier 5-9 GM: Jesse
For years a Pathfinder team has surveyed Qadira's Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs-funded by an unusual benefactor-to uncover whatever is hidden in those peaks and rescue the agents.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
This week the Pathfinders will be braving a library in crisis and the dangers of dungeons close to home and in distant lands. Sign up early to get a seat and let's have fun.
06-15 The Overflow Archives Tier 1-5 GM: James
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
03-20 The Rats of Round Mountain - Part I: The Sundered Path Tier 7-11 GM: Randy
In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.
Player 1: Austin
Player 2: Nick
Player 3: David
Player 4: Hjal
Player 5:
Player 6:
08-05 Ungrounded but Unbroken Tier 1-5 three tables GM: Richard, Jesse and James
The Peerless Empire of shaitan genies has warred with their fiery counterparts for centuries, and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society's few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months' service could dramatically enhance the Society's reputation (and fill those agents' pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society's first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks.
Player 1: Micheal
Player 2: O.J.
Player 3: Mark
Player 4: Hillary
Player 5: Hjal
Player 6: Deana
Player 7: Roy
Player 8: Harlie
Player 9: Kieth
Player 10: Georgie
Player 11: Hetti
Player 12: Gavin
Player 13: Erik
Player 14: Jim
Player 15: Bill
Player 16: Johnathan
Player 17: Why not, seems popular this week

06-07 Valley of the Veiled Flame Tier 5-9 GM: Jesse
For years a Pathfinder team has surveyed Qadira's Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs-funded by an unusual benefactor-to uncover whatever is hidden in those peaks and rescue the agents.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: