Enchanted Realms - January 11, 2017 Players Call
Posted: Fri Jan 06, 2017 10:12 am
By special request! This is our first Pathfinder Society sanctioned Module. Because this is a module, it will run longer than a single session so players must be able to commit to back-to-back weeks in order to finish the module and get the chronicle sheet. Completing this PFS module awards 3 XP and 4 Prestige Points, or 1-1/2 XP and 2 Prestige Points for characters on the slow advancement track.
Players who play through the entire module (not just the sanctioned portions), using the alternate play option detailed in the GM instructions, and apply all three Chronicle sheets to the same Pathfinder Society character earn a fourth Chronicle sheet that must also be applied to that character.
Pathfinder Module: The Dragon's Demand, Part 1 (Tier 1-3) **CORE**, GM: Bill
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man-could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim's ancient draconic nemesis returned?
Player 1: Hillary
Player 2: Micheal
Player 3: Richard
Player 4: David
Player 5: Erik
Player 6: Brian
03-22 The Rats of Round Mountain-Part II: Pagoda of the Rat, Tier 7-11, GM: Randy
In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
08-10 Tyranny of Winds, Part 2: Secrets of the Endless Sky, Tier 1-5, GM: Austin
Recent discoveries suggest what was a simple theft is part of a grander plot that directs the PCs to floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected-including a shared enemy.
Player 1: Mark
Player 2: O.J.
Player 3: James
Player 4: Joan
Player 5: Carrie
Player 6: Deana
02-01 Before the Dawn Pt.1: The Bloodcove Disguise, Tier 1-7, GM: Randy
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
Player 1: Jesse
Player 2: Nadia
Player 3: Harley
Player 4: Roy
Player 5: donbuley
Player 6: Hjal
Players who play through the entire module (not just the sanctioned portions), using the alternate play option detailed in the GM instructions, and apply all three Chronicle sheets to the same Pathfinder Society character earn a fourth Chronicle sheet that must also be applied to that character.
Pathfinder Module: The Dragon's Demand, Part 1 (Tier 1-3) **CORE**, GM: Bill
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man-could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim's ancient draconic nemesis returned?
Player 1: Hillary
Player 2: Micheal
Player 3: Richard
Player 4: David
Player 5: Erik
Player 6: Brian
03-22 The Rats of Round Mountain-Part II: Pagoda of the Rat, Tier 7-11, GM: Randy
In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
08-10 Tyranny of Winds, Part 2: Secrets of the Endless Sky, Tier 1-5, GM: Austin
Recent discoveries suggest what was a simple theft is part of a grander plot that directs the PCs to floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected-including a shared enemy.
Player 1: Mark
Player 2: O.J.
Player 3: James
Player 4: Joan
Player 5: Carrie
Player 6: Deana
02-01 Before the Dawn Pt.1: The Bloodcove Disguise, Tier 1-7, GM: Randy
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
Player 1: Jesse
Player 2: Nadia
Player 3: Harley
Player 4: Roy
Player 5: donbuley
Player 6: Hjal