Enchanted Realms PFS, 31 May 2017
Posted: Fri May 26, 2017 6:35 pm
This is a bit of an unexpected week since we were supposed to be moving to a new location and that is delayed again (see the forum post about the move for more information). The show must go on regardless of the move and here is the schedule for this week.
Make sure you sign up early and no later that 5pm on Wednesday. Games start at 6pm. We are looking for one more GM for a low tier game so please step up! Thank you Mark!
This game is carried over from last week because the table did not go off and we had a lot of changes on the last few days before the game. The players who signed up last week are on the list for this week, unless they let me know they have other plans
01-41 Devil We Know Pt.3: Crypt of Fools, Tier 1-7, GM: Randy
Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.
Player 1: Shanna
Player 2: Patrick
Player 3: donbuley
Player 4: James
Player 5: Pontifex7127
Player 6: Jim
01-33 Assault on the Kingdom of the Impossible, Tier 1-5, GM: Mark
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
Player 1: Hetti
Player 2: Evyn
Player 3: Joan
Player 4: Carrie
Player 5: Michael
Player 6:
02-26 The Mantis' Prey, Tier 7-11, GM: O.J.
The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.
Player 1: Hjal
Player 2: Austin
Player 3: Nick
Player 4: Nadia
Player 5: Jesse
Player 6: Brandon
04-06 The Green Market **CORE**, Tier 5-9, GM: Richard
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
Player 1: Micheal
Player 2: Hillary
Player 3: Hakken
Player 4: Bill
Player 5: David
Player 6:
Make sure you sign up early and no later that 5pm on Wednesday. Games start at 6pm. We are looking for one more GM for a low tier game so please step up! Thank you Mark!
This game is carried over from last week because the table did not go off and we had a lot of changes on the last few days before the game. The players who signed up last week are on the list for this week, unless they let me know they have other plans

01-41 Devil We Know Pt.3: Crypt of Fools, Tier 1-7, GM: Randy
Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.
Player 1: Shanna
Player 2: Patrick
Player 3: donbuley
Player 4: James
Player 5: Pontifex7127
Player 6: Jim
01-33 Assault on the Kingdom of the Impossible, Tier 1-5, GM: Mark
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
Player 1: Hetti
Player 2: Evyn
Player 3: Joan
Player 4: Carrie
Player 5: Michael
Player 6:
02-26 The Mantis' Prey, Tier 7-11, GM: O.J.
The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red Mantis assassins sent to kill him and eliminate the threat before they strike.
Player 1: Hjal
Player 2: Austin
Player 3: Nick
Player 4: Nadia
Player 5: Jesse
Player 6: Brandon
04-06 The Green Market **CORE**, Tier 5-9, GM: Richard
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
Player 1: Micheal
Player 2: Hillary
Player 3: Hakken
Player 4: Bill
Player 5: David
Player 6: