This month we will be running a limited release scenario and several mixed season scenarios. As has been customary the past several months, a 7-11 tier game will be our Sunday afternoon game aimed for experienced players.
We have the 2019 Regional Support Boons for both players and GMs. This includes Pathfinder specific boons for players and the GMs.
Below is posted the schedule for Pathfinder Society games at Enchanted Grounds in Littleton.
For directions to the store, see the 'stickied' post in the Enchanted Grounds section of RockyMountainPFS.com.
IMPORTANT: To sign up as a player or GM please email me directly at email@example.com
<--Clicking this link will cause your email program or smart phone to generate an email directly to me. Simply hitting 'reply' to this email (the one generated by the announcement) will NOT get your email to anyone. Alternatively you may post a reply in the thread on RockyMountainPFS.com that was generated by this announcement.
Finally, don't forget that all games are $2 to play, which we use to give the GMs a gift certificate to thank them for their efforts.
Thursday, July 11, 2019 6:00 PM
Table 1: PFS #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (Tier 7-11)
In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.
"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: The Rats of Round Mountain—Part I: The Sundered Path. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.
1. Christian D. (Cleric 10)
2. Ray W. (Magus 10)
3. Nathan W. (Pregen 7)
4. William T. (Pally 11)
5. Rafael (wizard 10)
Thursday, July 25, 2019 6:00 PM
Table 1: PFS #6–98: Serpents Rise (Tier 3-7)
Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.
Serpents Rise is a limited release scenario and may be run only by 4- or 5-star GMs. In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. Additionally, next month, I will be scheduling #7–22: Bid for Alabastrine at this same time slot as it ties in to this scenario and you are encouraged to bring the chronicle sheet for this scenario.
Player 1: Christian D.
Player 2: Rafael
Sunday, July 28, 2019 9:00 AM
Table 1: PFS #45: Delirium's Tangle (Tier 1-5)
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Sunday, July 28, 2019 2:00 PM
Table 1: PFS #2-14: The Chasm of Screams (Tier 7-11)
When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?
GM: Christian D.
Player 1: Zach
Player 2: William
Player 3: Rafael