Pathfinder 12/4/24
Posted: Tue Dec 03, 2024 3:02 pm
Hail and Well Met Pathfinders!
Image
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Please don't come to game if you feel ill.
Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
Sign up as soon as possible, you can always cancel if you need to
Please do not hot-swap tables!
Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
GMs: if you need to cancel, let me know ASAP so I can find a replacement!
If you want a game scheduled, please ask!
Here is this weeks games:
The Show Must Go On
The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles!
Player 1: Richard
Player 2: Blair
Player 3: Matthew
Player 4: James F
Bounties; each are one hour long
Pathfinder Society Quest #4: Port Peril Pub Crawl: A Pathfinder Society Quest designed for levels 1–4 (subtiers 1–2 and 3–4).
GM: Jenn
Venture-Captain Calisro Benarry has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
1.
2.
3.
4.
5.
6. James B.
Pathfinder Bounty #19: Grim Tidings: A Pathfinder Bounty designed for 3rd-level characters.
GM: Jenn
The heads of missing villagers from a small Irriseni village have started appearing on the edge of the Hoarwood Forest. Desperately needing to access the trees to survive Irrisen’s eternal winter, the people of the village seek adventurers to find the source of the murders and excise it from their land. Exactly who or what is responsible for the grim murders remains unknown, and it’s up to the PCs to track the murders back to their source and then venture into the Hoarwood to confront the threat.
1.
2.
3.
4.
5.
6. James B.
Pathfinder Bounty #20: Burden in Bloodcove: A Pathfinder Bounty designed for 3rd-level characters.
GM: Jenn
A member of the Aspis Consortium is tasked with inspecting all incoming shipments to the port of Bloodcove. The job is too much for one person, and she calls in skilled adventurers to assist with the inspections. Of course, not all is as it seems, and the Consortium’s many enemies have snuck dangers into several of the incoming shipments. It’s up to the hired help to figure out what’s good for transport and what needs a more ‘thorough’ inspection.
1.
2.
3.
4.
5.
6. James B.
Pathfinder Bounty #21: Against the Unliving: A Pathfinder Bounty designed for 3rd-level characters.
GM: Jenn
The squire of a long-dead knight asks for the help of heroes in investigating the site of their master’s death. A bleak island awaits the heroes, now inhabited by the dead and undead alike. It’s up to the PCs to retrieve mementos of lost knights and lay to rest any lingering spirits on the island.
1.
2.
3.
4.
5.
6. James B.
Image
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Please don't come to game if you feel ill.
Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
Sign up as soon as possible, you can always cancel if you need to
Please do not hot-swap tables!
Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
GMs: if you need to cancel, let me know ASAP so I can find a replacement!
If you want a game scheduled, please ask!
Here is this weeks games:
The Show Must Go On
The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer—all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles!
Player 1: Richard
Player 2: Blair
Player 3: Matthew
Player 4: James F
Bounties; each are one hour long
Pathfinder Society Quest #4: Port Peril Pub Crawl: A Pathfinder Society Quest designed for levels 1–4 (subtiers 1–2 and 3–4).
GM: Jenn
Venture-Captain Calisro Benarry has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
1.
2.
3.
4.
5.
6. James B.
Pathfinder Bounty #19: Grim Tidings: A Pathfinder Bounty designed for 3rd-level characters.
GM: Jenn
The heads of missing villagers from a small Irriseni village have started appearing on the edge of the Hoarwood Forest. Desperately needing to access the trees to survive Irrisen’s eternal winter, the people of the village seek adventurers to find the source of the murders and excise it from their land. Exactly who or what is responsible for the grim murders remains unknown, and it’s up to the PCs to track the murders back to their source and then venture into the Hoarwood to confront the threat.
1.
2.
3.
4.
5.
6. James B.
Pathfinder Bounty #20: Burden in Bloodcove: A Pathfinder Bounty designed for 3rd-level characters.
GM: Jenn
A member of the Aspis Consortium is tasked with inspecting all incoming shipments to the port of Bloodcove. The job is too much for one person, and she calls in skilled adventurers to assist with the inspections. Of course, not all is as it seems, and the Consortium’s many enemies have snuck dangers into several of the incoming shipments. It’s up to the hired help to figure out what’s good for transport and what needs a more ‘thorough’ inspection.
1.
2.
3.
4.
5.
6. James B.
Pathfinder Bounty #21: Against the Unliving: A Pathfinder Bounty designed for 3rd-level characters.
GM: Jenn
The squire of a long-dead knight asks for the help of heroes in investigating the site of their master’s death. A bleak island awaits the heroes, now inhabited by the dead and undead alike. It’s up to the PCs to retrieve mementos of lost knights and lay to rest any lingering spirits on the island.
1.
2.
3.
4.
5.
6. James B.