Pathfinder Society 11 June 2025
Posted: Sun Jun 08, 2025 9:24 pm
Hail and Well Met Pathfinders!

Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society Scenario #4-08: Battle for Star's Fate tier 3-6
GM: Sarah
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts of Thuvia. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent! Can the Society fend off these sinister foes, allowing the automaton to choose its own fate? Or will the ancient war machine fall into the hands of a powerful nemesis?
This adventure is the second part of the two-part “Calamitous Dagger” metaplot arc in the Year of Boundless Wonder.
Maps:
Pathfinder Flip-Tiles: Campsites
Starfinder Flip-Mat: Desert World
Pathfinder Flip-Mat Classics: Desert
1. Nick
2. Owen
3. Charity
4.
5.
6.
Pathfinder Society Scenario #6-16: The Heart of the City Tier 5-8 GM: Erik
Word from a missing Pathfinder agent makes its way to Decemvirate leadership, revealing that Hesla Embersplitter has not only staffed her manor home with cultists of the deceased demon lord, Deskari, but that she's also received an ominously large shipment from an unknown shipping merchant recently. Unable to convince the High Council of Absalom of Hesla's ill intentions, they turn to their agents to look into what's happening at Ember Manor in the Eastgate District and determine what this ancient artifact is and what she could be planning. Once inside the manor, agents quickly learn that the object is what remains of demonic corpse, protected by Hesla's fanatical Cult of the Screaming Grub!
Content note: This scenario contains themes of cults, body horror, and childhood trauma. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
Scenario tags: Metaplot (Immortal Influence)
Maps:
Pathfinder Flip-Mat Classics: Noble Estate
Pathfinder Flip-Mat: Occult Dungeon
1. O.J.
2. Jenn
3. Goblin #1
4. Goblin #2
5. Goblin #3
6. Goblin #4

Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society Scenario #4-08: Battle for Star's Fate tier 3-6
GM: Sarah
Using a rune-encrusted dagger discovered in the vaults of the Grand Lodge, Pathfinder Society agents have tracked down an ancient automaton buried in the remote deserts of Thuvia. As the Society hastens to free the automaton, other forces converge—many want to witness the wonder of this discovery, while others come with ill intent! Can the Society fend off these sinister foes, allowing the automaton to choose its own fate? Or will the ancient war machine fall into the hands of a powerful nemesis?
This adventure is the second part of the two-part “Calamitous Dagger” metaplot arc in the Year of Boundless Wonder.
Maps:
Pathfinder Flip-Tiles: Campsites
Starfinder Flip-Mat: Desert World
Pathfinder Flip-Mat Classics: Desert
1. Nick
2. Owen
3. Charity
4.
5.
6.
Pathfinder Society Scenario #6-16: The Heart of the City Tier 5-8 GM: Erik
Word from a missing Pathfinder agent makes its way to Decemvirate leadership, revealing that Hesla Embersplitter has not only staffed her manor home with cultists of the deceased demon lord, Deskari, but that she's also received an ominously large shipment from an unknown shipping merchant recently. Unable to convince the High Council of Absalom of Hesla's ill intentions, they turn to their agents to look into what's happening at Ember Manor in the Eastgate District and determine what this ancient artifact is and what she could be planning. Once inside the manor, agents quickly learn that the object is what remains of demonic corpse, protected by Hesla's fanatical Cult of the Screaming Grub!
Content note: This scenario contains themes of cults, body horror, and childhood trauma. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
Scenario tags: Metaplot (Immortal Influence)
Maps:
Pathfinder Flip-Mat Classics: Noble Estate
Pathfinder Flip-Mat: Occult Dungeon
1. O.J.
2. Jenn
3. Goblin #1
4. Goblin #2
5. Goblin #3
6. Goblin #4