Enchanted Realms GM call: June 2017

Moderators: MoffRimmer, jbane, lochinvar_1971

User avatar
Sir.Gryphon
Seeker
Posts: 1017
Joined: Sun Oct 13, 2013 2:21 pm
Name: Sir.Gryphon (Randy)
PFS Number: 47387
GM Stars: 4
GM Novas: 1
Location: Colorado Springs
Has thanked: 5 times
Been thanked: 3 times

Enchanted Realms GM call: June 2017

Post by Sir.Gryphon » Mon May 29, 2017 7:35 pm

The move for Enchanted Realms is still a contentious issue and the schedule changes day to day sometimes, so stay tuned to the forums for more information.

In the mean time, we will continue as if nothing is happening so here is the schedule for June.  We are hitting the thick of Summer and I expect additional players to pop in occasionally so if we have 3 or more tables that will go off I will consider scheduling an extra low level evergreen table to pick up the stragglers.

This month we are offering one of my favorites, The Glories of the Past.  A series of adventures in and about the fantastic dwarven Sky Citadels.  We are also offering a slew of other low and mid tier adventures with one or two core and high level adventures for variety.  As always, if you'd like to see something moved, dropped, or added, just ask and I will see what I can do.

Here is what I have so far:

7 Jun 2017
05-06 You Have What You Hold, Tier 3-7 GM: Richard
As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society's ambitions to the north.
Player 1: Mark
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

01-31 Sniper in the Deep, Tier 5-9 GM: Austin
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

08-21 Champion's Chalice, Part 2: Agents of the Eye, Tier 1-5 GM: James
Ages before the rise of modern civilization, the cyclops empire of Ghol-Gan ruled what is now the Mwangi Expanse. The Society sends the PCs deep into the untamed Kaava lands to explore a cyclops ruin, where with a new tool in hand, the Pathfinders might uncover its forgotten and dark history. Can the PCs prevent the ruin's past from becoming Sargava's future?
Player 1: Hillary
Player 2: Michael
Player 3: OJ
Player 4:
Player 5:
Player 6:

**NEW** Module  The House on Hook Street: Darkness Falls Part 2, Tier 5-7, GM: Rene
In Old Korvosa, nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why is the veil between the dreaming and waking worlds so thin? To solve these mysteries and others, the heroes must walk the unseen paths of Bridgefront's occult underworld, and even enter the Dimension of Dreams itself to unravel the web of intrigue concealing the cult's deadly machinations. But what will happen when the heroes' own dreams turn against them, and what becomes of those who uncover esoteric secrets too terrible to know? Beset by dangers from their own minds, the heroes must race against time to save Korvosa-and their sanity.
Player 1: Nadia
Player 2: Brandon
Player 3: Jesse
Player 4:
Player 5:
Player 6:

14 Jun 2017
06-11 The Slave Master's Mirror **CORE**, Tier 3-7 GM: Bill
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

**MOVED FROM 7 June** Module Risen From the Sands, Tier 2-4 GM: Sean
The deserts of Osirion-land of pharaohs and ancient tombs-hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass.  A band of bold adventurers are the first to arrive, and stand poised to claim what's risen from the sands-but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse!
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

04-22 Glories of the Past Part 1:  Halls of Dwarven Lore, Tier 5-9 GM: OJ
The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.
Player 1: Austin
Player 2: James
Player 3: Hjal
Player 4:
Player 5:
Player 6:

01-39 Citadel of Flame, Tier 1-5 GM: Michael
Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

00-17 Perils of the Pirate Pact, Tier 1-7 GM: Hillary
When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more-but will you survive the perils of the Pirate Pact?
Player 1: Richard
Player 2: Mark
Player 3: Jonathan
Player 4:
Player 5:
Player 6:

21 Jun 2017
04-24 Glories of the Past Part 2:  The Price of Friendship, Tier 5-9 GM: OJ
The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission?
Player 1: Austin
Player 2: James
Player 3: Hjal
Player 4:
Player 5:
Player 6:

03-23 The Goblinblood Dead, Tier 1-5 GM: Hillary
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

01-47 The Darkest Vengeance, Tier 1-5 GM: Jonathan
When a newly opened Ustalav Pathfinder Lodge goes silent, it's up to you to investigate and report back to the Society as to the source of the disappearance. The mystery deepens when you arrive and find the house silent but infiltrated by an old threat now in control of one of Ustalav's most powerful artifacts.
Player 1: Bill
Player 2: Richard
Player 3: Nadia
Player 4:
Player 5:
Player 6:

03-04 The Kortos Envoy, Tier 7-11 GM: Michael
The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen's greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

28 Jun 2017
Module The Dragon's Demand Part 3 **CORE**, Tier 5-7 GM: Bill
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man-could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim's ancient draconic nemesis returned?
Player 1: Hillary
Player 2: Michael
Player 3: Richard
Player 4:
Player 5:
Player 6:

04-25 Glories of the Past Part 3:  The Secrets of Stones Keep, Tier 5-9 GM:?
Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation of the location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won't be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves' long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar-defeat at the hands of ruthless orcs and centuries of decay under the earth?
Player 1: Austin
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Moved to 5 July

3-13: The Quest for Perfection-Part III: Defenders of Nesting Swallow, Tier 1-5 GM: Hjal
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

04-18 The Veteran's Vault, Tier 1-5 GM: **NEW** Nadia
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
Player 1: Mark
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

By Special Request!
08-07 From the Tome of Righteous Repose, Tier 3-7 **NEW** GM: Nick
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant's armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon's prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall's blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:

Last edited by Sir.Gryphon on Thu Jun 15, 2017 7:53 pm, edited 1 time in total.
Pathfinder #47387
Venture Captain for Southern Colorado

GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018

Pippin
Veteran Field Agent
Posts: 875
Joined: Sat Jun 07, 2014 10:46 pm

Re: Enchanted Realms GM call: June 2017

Post by Pippin » Mon May 29, 2017 7:46 pm

I'll GM Risen from the Sands.  Waiting to figure when I'll be able to play, GM, or won't be in town throughout the rest of the month, but figured I could help get week one going  :=)
Sean

User avatar
KatanaEdge316
Society Field Agent
Posts: 254
Joined: Thu May 14, 2015 4:21 pm

Re: Enchanted Realms GM call: June 2017

Post by KatanaEdge316 » Mon May 29, 2017 7:49 pm

Please put me down to run Sniper in the Deep. I'd like to play all 3 parts of Glories of the Past. Thank you sir.
To every land I've seen, to all people I've met, to every swing of a sword, to every life I've taken and all those I've blessed, all done in search of an answer that I don't want to know.

-Austin

User avatar
Hjal Nelson
Veteran Field Agent
Posts: 734
Joined: Fri Oct 11, 2013 9:22 am
PFS Number: 34277
GM Stars: 5
Location: Colorado Springs

Re: Enchanted Realms GM call: June 2017

Post by Hjal Nelson » Mon May 29, 2017 7:56 pm

Can we get Defenders of Nesting Swallow on the scheudle in place of one of the 1-5s?  I need to run that for the people who did part 1 and 2.
Proud survivor of the Legendary Lemming Leap of 2017.

musclecarlover07
Veteran Field Agent
Posts: 530
Joined: Sun Nov 03, 2013 2:19 pm
Name: Sir.Bearington
GM Stars: 3
Location: Colorado Springs
Been thanked: 1 time

Re: Enchanted Realms GM call: June 2017

Post by musclecarlover07 » Mon May 29, 2017 8:27 pm

Hillary
GM
6-14: Perils of the Pirate Pact, Tier 1-7
6-21: The Goblinblood Dead
Play
6-7: Champion's Chalice, Part 2: Agents of the Eye, Tier 1-5
6-28: Module The Dragon's Demand Part 3 **CORE**


Micheal
GM
6-14: Citadel of Flame
6-21: The Kortos Envoy
Play
6-7: Champion's Chalice, Part 2: Agents of the Eye, Tier 1-5
6-28: Module The Dragon's Demand Part 3 **CORE**
Micheal Smith

User avatar
MoffRimmer
Society Field Agent
Posts: 357
Joined: Sun Jun 05, 2016 6:02 pm
Been thanked: 3 times

Re: Enchanted Realms GM call: June 2017

Post by MoffRimmer » Tue May 30, 2017 9:29 am

I'd like to GM --
6-11 The Slave Master's Mirror
Dragon's Demand P3 -- (which is set for tier 5-7)

Please sign up Jonathan to GM --
1-47 The Darkest Vengeance

Please put me down to play 1-47 The Darkest Vengeance and 1-39 Citadel of Flame
Please put Jonathan down to play 1-39 Citadel of Flame.

Thank you.

Bill

User avatar
lochinvar_1971
Seeker
Posts: 1552
Joined: Thu Nov 28, 2013 8:50 am
Name: Richard Bannister
PFS Number: 160719
GM Stars: 4
GM Glyphs: 4
Location: Colorado Springs
Has thanked: 99 times
Been thanked: 25 times

Re: Enchanted Realms GM call: June 2017

Post by lochinvar_1971 » Tue May 30, 2017 12:41 pm

Would like to play
00-17  Perils of the Pirate Pact, Tier 1-7  GM:?
01-47  The Darkest Vengeance, Tier 1-5  GM:?
Module  The Dragon's Demand Part 3 **CORE**, Tier 1-7      GM:?

Note for GMs:  Through June 4 all 1-6 scenarios are on sale on Paizo.  20 or 25% off

Last edited by lochinvar_1971 on Tue May 30, 2017 1:24 pm, edited 1 time in total.
--Richard
--Venture Lieutenant- Colorado Springs, Colorado
PFS # 160719
GM stars:****
GM Glyphs: ****

Enchanted Realms - Colorado Springs

User avatar
Sir.Gryphon
Seeker
Posts: 1017
Joined: Sun Oct 13, 2013 2:21 pm
Name: Sir.Gryphon (Randy)
PFS Number: 47387
GM Stars: 4
GM Novas: 1
Location: Colorado Springs
Has thanked: 5 times
Been thanked: 3 times

Re: Enchanted Realms GM call: June 2017

Post by Sir.Gryphon » Tue May 30, 2017 2:52 pm

Hjal Nelson wrote: Can we get Defenders of Nesting Swallow on the scheudle in place of one of the 1-5s?  I need to run that for the people who did part 1 and 2.
Yes, but let me see where we are missing a GM before I change the schedule...

How does the last week of the month look for you?
Last edited by Sir.Gryphon on Tue May 30, 2017 3:06 pm, edited 1 time in total.
Pathfinder #47387
Venture Captain for Southern Colorado

GM for the "Lemming Leap" 2017...
Hugger of molten guardians, GalaxyFest 2018

User avatar
Hjal Nelson
Veteran Field Agent
Posts: 734
Joined: Fri Oct 11, 2013 9:22 am
PFS Number: 34277
GM Stars: 5
Location: Colorado Springs

Re: Enchanted Realms GM call: June 2017

Post by Hjal Nelson » Tue May 30, 2017 3:16 pm

Sir.Gryphon (Randy) wrote:
Hjal Nelson wrote: Can we get Defenders of Nesting Swallow on the scheudle in place of one of the 1-5s?  I need to run that for the people who did part 1 and 2.
Yes, but let me see where we are missing a GM before I change the schedule...

How does the last week of the month look for you?
Better than not being on the schedule at all!  You can put me down to run whatever needs running each of the rest of the weeks.
Proud survivor of the Legendary Lemming Leap of 2017.

User avatar
WhiteMane
Regional Venture-Coordinator
Posts: 2056
Joined: Thu Oct 10, 2013 8:18 am
Name: O.J. Pinckert
PFS Number: 808
GM Stars: 5
GM Glyphs: 3
GM Novas: 3
Location: Colorado Springs
Has thanked: 20 times
Been thanked: 73 times

Re: Enchanted Realms GM call: June 2017

Post by WhiteMane » Wed May 31, 2017 1:17 pm

I can run Glories of the Past Parts 1 and 2 on the 14th and 21st...

If you can push Part 3 back to the 5th of July I can run it as well...  (I will be on a plane to see James graduate on the 28th...)

I would like to play in Champions Chalice Part 2 on the 7th.
Last edited by WhiteMane on Wed May 31, 2017 1:19 pm, edited 1 time in total.
O.J. Pinckert--Regional Venture Coordinator, Great Plains Region
[email protected]
PFS #808

Demons run when a good man goes to war...

User avatar
Hjal Nelson
Veteran Field Agent
Posts: 734
Joined: Fri Oct 11, 2013 9:22 am
PFS Number: 34277
GM Stars: 5
Location: Colorado Springs

Re: Enchanted Realms GM call: June 2017

Post by Hjal Nelson » Wed May 31, 2017 1:28 pm

O.J. Pinckert - VC Colorado Springs wrote: I can run Glories of the Past Parts 1 and 2 on the 14th and 21st...

If you can push Part 3 back to the 5th of July I can run it as well...  (I will be on a plane to see James graduate on the 28th...)

I would like to play in Champions Chalice Part 2 on the 7th.
I'll second the suggestion of pushing glories of the past part 3 to get last month's quest for perfection part 3 on the schedule.

If you do that juggle, I'd like to play the glories of the past series.
Last edited by Hjal Nelson on Wed May 31, 2017 1:31 pm, edited 1 time in total.
Proud survivor of the Legendary Lemming Leap of 2017.

User avatar
Cohma
Society Field Agent
Posts: 280
Joined: Tue Jul 29, 2014 12:58 pm
Location: Colorado Springs

Re: Enchanted Realms GM call: June 2017

Post by Cohma » Wed May 31, 2017 10:32 pm

Throw me in to run Veteran's Vault.

Throw me in to play You Have What You Hold and Perils of the Pirate Pact please.
Last edited by Cohma on Wed May 31, 2017 10:35 pm, edited 1 time in total.
Mark Cohen
Paizo #125178


Sorry bro. Crits are crits.

User avatar
jbane
Seeker
Posts: 1402
Joined: Thu Oct 16, 2014 11:27 am
Name: ShadowtheRogue
PFS Number: 152024
GM Stars: 3
GM Glyphs: 1
GM Novas: 4
Location: Colorado Springs
Has thanked: 1 time
Been thanked: 32 times

Re: Enchanted Realms GM call: June 2017

Post by jbane » Wed May 31, 2017 10:47 pm

I would like to sign up to run the following.

8-21 Champions Chalice, Part 2, Agents of the Eye Tier 1-5. Since I have already run part1.

I would like to sign up for the following.

Glories of the past, Parts 1,2, and 3.
Thanks,
James Bane

Society Field Agent.
Colorad Springs.
There is no right or wrong. There is only fun and boring.

sundevilgrad

Re: Enchanted Realms GM call: June 2017

Post by sundevilgrad » Thu Jun 01, 2017 12:44 am

Hello,

I thought part 2 of Hook Street was going to run on June 7th? We spoke after I ran part 1 to include in the schedule as the players wanted to complete the module.

Let me know if plans changed.

Thanks

Rene

User avatar
MoffRimmer
Society Field Agent
Posts: 357
Joined: Sun Jun 05, 2016 6:02 pm
Been thanked: 3 times

Re: Enchanted Realms GM call: June 2017

Post by MoffRimmer » Thu Jun 01, 2017 8:35 am

You moved things around on me.  :)  I can't GM and play on the same night.  Go ahead and take me off of playing Citadel of Flame.  And please move Jonathan to the Perils of the Pirate Pact.

Thank you.

Post Reply

Who is online

Users browsing this forum: No registered users